[Freeciv-Dev] Re: (PR#4038) Multiple starting points for PF
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[Freeciv-Dev] Re: (PR#4038) Multiple starting points for PF |
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"Raimar Falke" <rf13@xxxxxxxxxxxxxxxxx> |
Date: |
Wed, 7 May 2003 06:39:00 -0700 |
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rt@xxxxxxxxxxxxxx |
On Tue, May 06, 2003 at 02:41:01PM -0700, Gregory Berkolaiko wrote:
>
> On Tue, 6 May 2003, Raimar Falke wrote:
>
> > On Tue, May 06, 2003 at 04:33:51AM -0700, Gregory Berkolaiko wrote:
> > >
> > > I thought the big reason of having the struct parameter was that we could
> > > put parameters (funnily enough) in there and avoid having different types
> > > of function calls...
> >
> > You can't get all ;)
>
> But in this case we can! I don't see why we shouldn't.
We are still taking about a situation where the start position is in
the parameter struct and there is a function to add a parameter?
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"When C++ is your hammer, everything looks like a thumb."
-- Steven M. Haflich
[Freeciv-Dev] Re: (PR#4038) Multiple starting points for PF, Gregory Berkolaiko, 2003/05/06
[Freeciv-Dev] Re: (PR#4038) Multiple starting points for PF, Gregory Berkolaiko, 2003/05/06
- Message not available
- [Freeciv-Dev] Re: (PR#4038) Multiple starting points for PF,
Raimar Falke <=
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