[Freeciv-Dev] Re: (PR#4038) Multiple starting points for PF
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[Freeciv-Dev] Re: (PR#4038) Multiple starting points for PF | 
 
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From:  | 
"Raimar Falke" <rf13@xxxxxxxxxxxxxxxxx> | 
 
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Date:  | 
Wed, 7 May 2003 06:39:00 -0700 | 
 
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rt@xxxxxxxxxxxxxx | 
 
 
 
On Tue, May 06, 2003 at 02:41:01PM -0700, Gregory Berkolaiko wrote:
> 
> On Tue, 6 May 2003, Raimar Falke wrote:
> 
> > On Tue, May 06, 2003 at 04:33:51AM -0700, Gregory Berkolaiko wrote:
> > > 
> > > I thought the big reason of having the struct parameter was that we could 
> > > put parameters (funnily enough) in there and avoid having different types 
> > > of function calls...
> > 
> > You can't get all ;)
> 
> But in this case we can!  I don't see why we shouldn't.
We are still taking about a situation where the start position is in
the parameter struct and there is a function to add a parameter?
        Raimar
-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "When C++ is your hammer, everything looks like a thumb."
    -- Steven M. Haflich
 
[Freeciv-Dev] Re: (PR#4038) Multiple starting points for PF, Gregory Berkolaiko, 2003/05/06
[Freeciv-Dev] Re: (PR#4038) Multiple starting points for PF, Gregory Berkolaiko, 2003/05/06
- Message not available
- [Freeciv-Dev] Re: (PR#4038) Multiple starting points for PF,
Raimar Falke <=
  
 
 
 
 
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