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[Freeciv-Dev] Re: (bugfix) Re: (PR#4110) quadruple messages
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[Freeciv-Dev] Re: (bugfix) Re: (PR#4110) quadruple messages

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To: ChrisK@xxxxxxxx
Subject: [Freeciv-Dev] Re: (bugfix) Re: (PR#4110) quadruple messages
From: "Raimar Falke" <rf13@xxxxxxxxxxxxxxxxx>
Date: Fri, 2 May 2003 12:38:19 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Fri, May 02, 2003 at 12:00:11PM -0700, Per I. Mathisen wrote:
> 
> On Tue, 29 Apr 2003, ChrisK@xxxxxxxx wrote:
> > On automatic unit relocation/transport, when alliance ends,
> > the messages given for each unit appear ~4 times.
> 
> This is the fix. I essentially rewrote the entire resolve unit stack code.
> It is now much more sane, and much smaller.
> 
> The game logic changed slightly as well. Previously you would teleport
> some but not all offending units in an illegal stack, using rather complex
> and IMHO arbitrary rules I am sure no players is aware of.
> 
> Now we bounce away all non-allied units from our cities, then all
> offending units are teleported from illegal stacks outside cities. On
> ocean tiles, we also teleport away third party units to avoid drowning
> (transport) issues, which is very hard to get right. Units that cannot
> find a new home are deleted.

If you changed it please add docu.

        Raimar

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