[Freeciv-Dev] Re: (PR#3928) Convert client to use PF
[Top] [All Lists]
 
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
| 
To:  | 
undisclosed-recipients:; | 
 
| 
Subject:  | 
[Freeciv-Dev] Re: (PR#3928) Convert client to use PF | 
 
| 
From:  | 
"Raimar Falke" <rf13@xxxxxxxxxxxxxxxxx> | 
 
| 
Date:  | 
Fri, 2 May 2003 12:23:04 -0700 | 
 
| 
Reply-to:  | 
rt@xxxxxxxxxxxxxx | 
 
 
 
On Sun, Apr 27, 2003 at 02:48:14PM -0700, Gregory Berkolaiko wrote:
New version attached which doesn't core dump for me and also doesn't
produce outputs.
> 2. When there is no path to a tile (say it's inland and we have a
> ship), moving the mouse around this tile causes repeated calls to
> reset_last_part.  Not a fatal bug, just CPU burn.
This should IMHO be done in do_unit_goto.
> 3. Maybe we could do basic sanity checks before calling PF.  We know
> that a ship cannot go inland and such.  But this could be more
> trouble than it's worth.
No. Don't let us duplicate the rules all over the place.
        Raimar
-- 
 email: rf13@xxxxxxxxxxxxxxxxx
  This customer comes into the computer store. "I'm looking for a mystery
  Adventure Game with lots of graphics. You know, something realy
  challenging". "Well," replied the clerk, "have you tried Windows 98 ?"
 
cc10.diff.gz 
Description: cc10.diff.gz 
 
[Freeciv-Dev] Re: (PR#3928) Convert client to use PF, Gregory Berkolaiko, 2003/05/03
[Freeciv-Dev] Re: (PR#3928) Convert client to use PF, Gregory Berkolaiko, 2003/05/12
 
 
 | 
 |