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[Freeciv-Dev] Re: (PR#3928) Convert client to use PF
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[Freeciv-Dev] Re: (PR#3928) Convert client to use PF

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Subject: [Freeciv-Dev] Re: (PR#3928) Convert client to use PF
From: "Raimar Falke" <rf13@xxxxxxxxxxxxxxxxx>
Date: Fri, 2 May 2003 12:23:04 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Sun, Apr 27, 2003 at 02:48:14PM -0700, Gregory Berkolaiko wrote:

New version attached which doesn't core dump for me and also doesn't
produce outputs.

> 2. When there is no path to a tile (say it's inland and we have a
> ship), moving the mouse around this tile causes repeated calls to
> reset_last_part.  Not a fatal bug, just CPU burn.

This should IMHO be done in do_unit_goto.

> 3. Maybe we could do basic sanity checks before calling PF.  We know
> that a ship cannot go inland and such.  But this could be more
> trouble than it's worth.

No. Don't let us duplicate the rules all over the place.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
  This customer comes into the computer store. "I'm looking for a mystery
  Adventure Game with lots of graphics. You know, something realy
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