[Freeciv-Dev] Re: (PR#4111) Client-side AI
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On Tue, Apr 29, 2003 at 08:30:48PM -0700, Mark Metson wrote:
>
>
> On Tue, 29 Apr 2003, Gregory Berkolaiko wrote:
>
> > The purpose of this thread is to collect the arguments for and against the
> > client-side AI and to discuss possible dangers and advantages.
>
> > CONTRA:
> >
> > 1. There will be a lag between requests sent by the AI and their
> > execution. Everything will become much slower.
I think Greg means here the network delay.
> Computers keep getting faster, ridiculously faster. Plus what about gains
> by parallelism, how many AIs can one computer run? How many smart AIs? How
> many really really smart AIs?
Even with a lot of CPU power you can't offset the missing
information. I still think to get a really strong AI you need
controlled cheating (everybody knows that the server sends the whole
map to player foobar) and a lot of CPU.
Raimar
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[Freeciv-Dev] Re: (PR#4111) Client-side AI, Gregory Berkolaiko, 2003/05/02
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