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[Freeciv-Dev] Re: (PR#4111) Client-side AI
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[Freeciv-Dev] Re: (PR#4111) Client-side AI

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Subject: [Freeciv-Dev] Re: (PR#4111) Client-side AI
From: "Raimar Falke" <rf13@xxxxxxxxxxxxxxxxx>
Date: Thu, 1 May 2003 10:05:03 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Tue, Apr 29, 2003 at 08:30:48PM -0700, Mark Metson wrote:
> 
> 
> On Tue, 29 Apr 2003, Gregory Berkolaiko wrote:
> 
> > The purpose of this thread is to collect the arguments for and against the
> > client-side AI and to discuss possible dangers and advantages.
> 
> > CONTRA:
> > 
> > 1. There will be a lag between requests sent by the AI and their
> > execution.  Everything will become much slower.

I think Greg means here the network delay.

> Computers keep getting faster, ridiculously faster. Plus what about gains 
> by parallelism, how many AIs can one computer run? How many smart AIs? How 
> many really really smart AIs? 

Even with a lot of CPU power you can't offset the missing
information. I still think to get a really strong AI you need
controlled cheating (everybody knows that the server sends the whole
map to player foobar) and a lot of CPU.

        Raimar

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