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[Freeciv-Dev] Re: (PR#4100) Transitive treaties under alliance

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To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#4100) Transitive treaties under alliance
From: "Gregory Berkolaiko" <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Tue, 29 Apr 2003 14:05:53 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Tue, 29 Apr 2003, Reinier Post wrote:

> On Mon, Apr 28, 2003 at 04:39:15PM -0700, ue80@xxxxxxxxxxxxxxxxxxxxx wrote:
> 
> > I would solve the invading city with allied transport problem with a
> > check like for paratroops. When entering a city and there are is a unit
> > which is at least allied with the city, the units on transport die. Would
> > go to prison.
> 
> Incidentally, just weeks ago I saw a recount of a real live event
> in which something similar happened:
> 
>   allied(G,J) and war(G,A) and war(J,A)
> 
> (I think allied(X,Y) and war(Y,Z) implies war(X,Z) btw)
> 
> but now the state changed to
> 
>    peace(G,A) and war(J,A)
> 
> with two J units aboard a G vessel that was about to surrender in an A city.
> 
> The J units committed suicide.

I think J units tried or at least considered destroying the vessel too.  
And they should have done, since the cargo of the vessel was later used by
A to wipe a J city.

G. (not the same one as above)




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