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[Freeciv-Dev] Re: (PR#4102) contact and intelligence
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[Freeciv-Dev] Re: (PR#4102) contact and intelligence

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To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#4102) contact and intelligence
From: "ChrisK@xxxxxxxx" <ChrisK@xxxxxxxx>
Date: Tue, 29 Apr 2003 03:48:51 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Mon, Apr 28, 2003 at 03:04:34PM -0700, Per I. Mathisen wrote:
> 
> The recent patch to introduce the possibility of diplomatic meetings a few
> turns after your units first met, let loose a single worm from the big
> can: We now give away some information through the meet dialog which we
> previously only could get through the intelligence dialog.
> 
> This information is: A list of cities (except capital) and a list of
> technologies.

The cities are only revealed as they are discovered (seen).

You can estimate the government form from the leader title.


> To avoid a situation where players open a meet dialog just check on the
> other player's progress, this information should also be available in the
> intelligence dialog. This means we need to enable a partial intelligence
> dialog. I am not sure how the various clients would handle that. Client
> maintainer responses wanted.

Or just allow full intelligence?

Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.



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