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[Freeciv-Dev] (PR#4096) Path Finding for air units.
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[Freeciv-Dev] (PR#4096) Path Finding for air units.

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Subject: [Freeciv-Dev] (PR#4096) Path Finding for air units.
From: "Gregory Berkolaiko" <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Mon, 28 Apr 2003 10:02:32 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Sun, 27 Apr 2003, Per I. Mathisen wrote:

> Can you add the ability to use AIR_MOVING units with
> simple_unit_path_iterator, please? I need it for some fancy code I'm
> brewing.
> 
>   - Per

I actually thought about it this morning (in the connection with having 
air units paths in the client).  The danger code (when debugged) can be 
used for it, but I am not so sure about bombers (fuel>1).  I am also not 
sure how fast this would be compared with the present airgoto.c code.

Of course things are much simpler if you want to iterate only within 
one-turn horizon.  Above I am talking about complicated gotos which refuel 
stops.

G.





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