Complete.Org: Mailing Lists: Archives: freeciv-dev: April 2003:
[Freeciv-Dev] Re: (PR#4024) New tech aquired
Home

[Freeciv-Dev] Re: (PR#4024) New tech aquired

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: a-l@xxxxxxx
Subject: [Freeciv-Dev] Re: (PR#4024) New tech aquired
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 28 Apr 2003 07:02:50 -0700
Reply-to: rt@xxxxxxxxxxxxxx

Per I. Mathisen wrote:
> On Fri, 18 Apr 2003, a-l@xxxxxxx wrote:
> 
>>Change an instance of "poptechup" to "new_tech_aquired" in
>>packhand.c: handle_player_info().
>>
>>In this and maybe future cases it is useful to distinguish between
>>"change current research" (causes popup) and "gained a new tech"
>>(maybe through treaty or looting).
> 
> 
> My fix (committed) attached. See cvs message for more info.

But it seems this will not update the science menu if (new_tech && 
!popuptech), right?  I believe you need to call science_dialog_update in 
this case.

jason




[Prev in Thread] Current Thread [Next in Thread]