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[Freeciv-Dev] Re: (PR#4051) take
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[Freeciv-Dev] Re: (PR#4051) take

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Subject: [Freeciv-Dev] Re: (PR#4051) take
From: "ChrisK@xxxxxxxx" <ChrisK@xxxxxxxx>
Date: Mon, 21 Apr 2003 13:46:57 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Mon, Apr 21, 2003 at 01:17:29PM -0700, Mike Kaufman wrote:
> On Mon, Apr 21, 2003 at 01:07:37PM -0700, ChrisK@xxxxxxxx wrote:
> > > 
> > 2: Connection request from chris from localhost
> > 2: c1 has client version 1.14.1-devel
> > 2: chris has connected from localhost.
> > > create Arminius
> > > take chris Arminius
> > chris unconnecting from  noname
> > removing noname [0]
> > chris now controls Arminius
> > > start
> > Starting game.
> > 
> > This is quite useless; the player Arminius is lost at game start.
> > Also, in the command
> 
> what did you want to happen? Arminius really has no attributes except
> for the name. No nation, no gender, no citystyle. That doesn't happen till
> after nation selection for AI players.

Nor does it happen for human players, before game start.

So if take require full player attributes to work, and these are not
available, take shouldn't work before game start?

> If you want the races dialog to take the name into account, then I suppose
> we can do that, but it's not at all high on my list.

No. Thats really low priority.

> > > take chris Arminius
> > 
> > readline doesn't work; typing A r m <TAB> does not bring up the player name.
> 
> I'll take a look at this, but for now, 'take chris A' or the first unique
> prefix will work.
> 
> -mike

Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.



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