[Freeciv-Dev] (PR#2742) Feat missing: Activate supported units from City
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[emj - Tue Jan 7 02:17:36 2003]:
> on the Win32 (B3) client it is impossible to active supported units
> that are not present in the city. I have been told that this works fine
> on the linux version.
Should be solved now.
Greetings
Andreas Kemnade
--- client/gui-win32/citydlg.c 2003/02/27 00:31:10 1.51
+++ client/gui-win32/citydlg.c 2003/04/07 18:44:03
@@ -1607,8 +1609,7 @@
struct city *pcity;
if((punit=player_find_unit_by_id(game.player_ptr,
pdialog->support_unit_ids[n])) &&
- (pcity=map_get_city(punit->x, punit->y)) &&
- (pdialog=get_city_dialog(pcity))) {
+ (pcity = find_city_by_id(punit->homecity))) {
popup_message_dialog(NULL,
/*"supportunitsdialog"*/ _("Unit Commands"),
unit_description(punit),
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