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[Freeciv-Dev] Re: Waypoints for path-finding
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[Freeciv-Dev] Re: Waypoints for path-finding

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To: Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>
Cc: Raimar Falke <rf13@xxxxxxxxxxxxxxxxxxxxxx>, freeciv development list <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Waypoints for path-finding
From: Raimar Falke <rf13@xxxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 1 Apr 2003 15:29:06 +0200

On Tue, Apr 01, 2003 at 02:03:32PM +0100, Gregory Berkolaiko wrote:
> > > After k-th waypoint is specified, the paths
> > >   waypoint[0] -> waypoint[1] -> ... -> waypoint[k]
> > > are all fixed.  There is no need to recompute them. All user is 
> > > interested 
> > > in is the path 
> > >   waypoint[k] -> mouse_location,
> > > which can be obtained by calling
> > >   parameter.x = waypoint[k].x
> > >   parameter.y = waypoint[k].y
> > >   /* The rest of parameter remains the same */
> > >   map = pf_create_map(parameter)
> > >   path = pf_get_path(map, mouse.x, mouse.y)
> > >   draw_segment(path)
> > 
> > Yes but this way the client code needs to assembles all parts if this path
> > is sent to the server. And I think this should be done by some pf(t) code.
> 
> Assembling segments is one thing, recalculating several segments when only 
> one is changed is another.
> 
> Will
>       pft_extend_path(path, new_segment) 
> be enough?

AFAIK we need this only for the server sending. So we need an 

  path pft_merge_paths(list of paths)

        Raimar


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