[Freeciv-Dev] (PR#3565) End of turn moves
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
[ue80@xxxxxxxxxxxxxxxxxxxxx - Tue Mar 25 13:29:01 2003]:
> On Tue, Mar 18, 2003 at 05:55:54PM -0800, ue80@xxxxxxxxxxxxxxxxxxxxx
> wrote:
> > On Fri, Feb 28, 2003 at 11:03:32AM -0800, ue80@xxxxxxxxxxxxxxxxxxxxx
> wrote:
> > >
> > > Hi,
> > >
> > > i really dislike end of turn moves.
> > > People use that trick to get nearer to enemy cities and the
> defending
> > > person has no chance to react.
> > > In a round based game people should have full information what
> happened
> > > last round before the next round starts.
> > >
> > > When another person has moved his units into my FOC my "turn done"
> > > button should change to unpressed and the timeout should increase
> this
> > > turn by a configurable amount of time.
> >
> > Ok, i only changed the timeout thing ... any comments?
>
> New packet introduced to remove the turn done for the client, so its
> not
> comaptible to old clients ...
If I understand correctly, people use GOTO in this exploit. Then how
about forbidding GOTO in the last N seconds of each turn? Would it
solve the problem? Would it make a smaller change?
I must admit the present patch is relatively neat, but it will add a
possibility of infite timeout extension: you just move a unit back and
forth on a railroad within your enemy's view.
G.
- [Freeciv-Dev] (PR#3565) End of turn moves,
Gregory Berkolaiko <=
|
|