[Freeciv-Dev] Re: Path-finding code is in (PR#2370)
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Bringing discussion back to the list/RT...
On Thu, 13 Mar 2003, Raimar Falke wrote:
> On Thu, Mar 13, 2003 at 12:43:34PM +0000, Gregory Berkolaiko wrote:
> > > > Maybe it's time to change some functions in path_finding into macros
> > > > again...
> > >
> > > Please no.
> >
> > Another thing to think about is recycling maps (i.e. not really freeing
> > the memory in destroy_map and not allocating new memory in create_map)
>
> I think that the user recycling should be done first. That is that the
> AI passed struct pf_map * around. This will work for the non-iterate
> case out of the box. For the iterate case we may have to add a
> pf_reset function.
I suspect you are talking about reusing generated maps. This, of course,
should be encouraged.
I was talking (actually it was Ross' idea) about reusing memory. Since
much time is spent on allocating big chunks, we can have a cache of
several maps.
Right now:
1. A call to pf_create_map (a) allocates a map, (b) clears the memory and
(c) initializes as appropriate.
2. A call to pf_destroy_map frees the memory.
Proposal:
1. A call to pf_create_map will (a) get a currently unused map from the
cache, (b) clear the memory and (c) initialize as appropriate.
2. A call to pf_destroy_map will mark the map as unused.
This should be done under the hood, interface should not be changed.
G.
- [Freeciv-Dev] Re: Path-finding code is in (PR#2370),
Gregory Berkolaiko <=
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