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[Freeciv-Dev] Re: (PR#3554) Turn based, Semi-Turn based or other model o
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[Freeciv-Dev] Re: (PR#3554) Turn based, Semi-Turn based or other model o

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To: bursig@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#3554) Turn based, Semi-Turn based or other model of game
From: "Reinier Post" <rp@xxxxxxxxxx>
Date: Sat, 1 Mar 2003 08:09:26 -0800
Reply-to: rt@xxxxxxxxxxxxxx

On Thu, Feb 27, 2003 at 10:03:39AM -0800, Rafa Bursig wrote:

[...]

> Server should have confgurable option "game system" which should have 
> min 2 state ( 3 with my proposal ) :
> 
> I. SPM - Single Player Mode
> Normal turn based game with Civ/Civ2/Civ3 style. All player move with 
> sequence.
> This mode is ideal to single player but can be played on multiplayer 
> (long wait for own turn)
> 
> II. RTM - Real Time Mode
> What I can say... Current Mode or more migration to RTS
> 
> III GOTOM - Goto Mode
> Players plan moves of own units and sent those "goto routes" to server. 
> After end turn or at begin new server calculate those moves and make 
> it. Next resend to all players result of those moves.

Yes, I would like to see these three, too.
Except that you might allow maintenance to be conducted collaterally
in variants where moves must be strictly turn-based.  See Per's response.

-- 
Reinier



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