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[Freeciv-Dev] (PR#3441) Very easy AI
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[Freeciv-Dev] (PR#3441) Very easy AI

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To: undisclosed-recipients:;
Subject: [Freeciv-Dev] (PR#3441) Very easy AI
From: "Gregory Berkolaiko" <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Sat, 15 Feb 2003 15:41:40 -0800
Reply-to: rt@xxxxxxxxxxxxxx

For the record.

----- Forwarded message from Diogo Kollross <diogoko@xxxxxxxx> -----
    Date: Sat, 15 Feb 2003 11:48:48 -0300
    From: Diogo Kollross <diogoko@xxxxxxxx>
Reply-To: Diogo Kollross <diogoko@xxxxxxxx>
 Subject: [freeciv-ai] Easier AI
      To: freeciv-ai@xxxxxxxxxxx

Here is a patch that can make the AI reliably easier. It works by randomly
(according to the fuzziness of the player) forcing the AI to "forget" to manage
some of the aspects of the game (units, cities, ...).

I was able to win both of two games I played against this modified AI (fuzzy =
860). The first was against one easy AI (gen 2), and the second against two easy
AI players (gen 5). Before this I only won one of about 15 games, which means
this modified AI must be very easy.

If this really works, a new level could be created ("very easy"), with all
handicaps of the easy level, but fuzziness of about 800.

--
Diogo Kollross


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----- End forwarded message -----




Attachment: aihand-veryeasy.patch
Description: aihand-veryeasy.patch


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