Complete.Org: Mailing Lists: Archives: freeciv-dev: February 2003:
[Freeciv-Dev] Re: [FreeCiv-Cvs] per: Fix bug that would activate, not fo
Home

[Freeciv-Dev] Re: [FreeCiv-Cvs] per: Fix bug that would activate, not fo

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [FreeCiv-Cvs] per: Fix bug that would activate, not fortify non-ac...
From: Christian Knoke <chrisk@xxxxxxxx>
Date: Thu, 13 Feb 2003 13:42:14 +0100

On Wed, Feb 12, 2003 at 01:41:01PM -0800, freeciv@xxxxxxxxxxxxxxxxxxx wrote:
> This is an automated notification of a change to freeciv cvs, 
> on Wed Feb 12 13:38:03 PST 2003 = Wed Feb 12 21:38:03 2003 (GMT)
> by Per I. Mathisen <per@xxxxxxxxxxx>
> 
> ---- Files affected:
> 
> freeciv/client packhand.c
> 
> ---- Log message:
>       Tag: HEAD
> 
> Fix bug that would activate, not fortify non-active units selected for 
> fortification in city dialog.
> 
> When unloading a ship, client no longer focuses on each unit rapidly, 
> just one.

Unfortunately, it does not even this. When I move a transport to a spot
where my destroyer is, and press "unload", the destroyer gets active.

Personally, I've found the feature very comfortable, that, when unloading a
ship, *all* (unloading) units get the focus first.

Christian

> When a sentry is awakened, and you have 'wakeup_focus' turned on, the 
> map will recenter regardless of 'auto_center_on_unit' (it may be an 
> emergency).
> 
> Patch by Arnstein Lindgard <arnstein.lindgard@xxxxxxx> with style 
> changes by me. Bug reported by Christian Knoke <ChrisK@xxxxxxxx>.

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.


[Prev in Thread] Current Thread [Next in Thread]
  • [Freeciv-Dev] Re: [FreeCiv-Cvs] per: Fix bug that would activate, not fortify non-ac..., Christian Knoke <=