[Freeciv-Dev] Re: [FreeCiv-Cvs] per: Fix bug that would activate, not fo
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freeciv-dev@xxxxxxxxxxx |
Subject: |
[Freeciv-Dev] Re: [FreeCiv-Cvs] per: Fix bug that would activate, not fortify non-ac... |
From: |
Christian Knoke <chrisk@xxxxxxxx> |
Date: |
Thu, 13 Feb 2003 13:42:14 +0100 |
On Wed, Feb 12, 2003 at 01:41:01PM -0800, freeciv@xxxxxxxxxxxxxxxxxxx wrote:
> This is an automated notification of a change to freeciv cvs,
> on Wed Feb 12 13:38:03 PST 2003 = Wed Feb 12 21:38:03 2003 (GMT)
> by Per I. Mathisen <per@xxxxxxxxxxx>
>
> ---- Files affected:
>
> freeciv/client packhand.c
>
> ---- Log message:
> Tag: HEAD
>
> Fix bug that would activate, not fortify non-active units selected for
> fortification in city dialog.
>
> When unloading a ship, client no longer focuses on each unit rapidly,
> just one.
Unfortunately, it does not even this. When I move a transport to a spot
where my destroyer is, and press "unload", the destroyer gets active.
Personally, I've found the feature very comfortable, that, when unloading a
ship, *all* (unloading) units get the focus first.
Christian
> When a sentry is awakened, and you have 'wakeup_focus' turned on, the
> map will recenter regardless of 'auto_center_on_unit' (it may be an
> emergency).
>
> Patch by Arnstein Lindgard <arnstein.lindgard@xxxxxxx> with style
> changes by me. Bug reported by Christian Knoke <ChrisK@xxxxxxxx>.
--
Christian Knoke * * * http://www.enter.de/~c.knoke/
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
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