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[Freeciv-Dev] Re: (PR#3386) suggestion: prebuilt cities, w/ patch
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[Freeciv-Dev] Re: (PR#3386) suggestion: prebuilt cities, w/ patch

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To: andrearo@xxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#3386) suggestion: prebuilt cities, w/ patch
From: "Raimar Falke via RT" <rt@xxxxxxxxxxxxxx>
Date: Tue, 11 Feb 2003 12:21:27 -0800
Reply-to: rt.freeciv.org@xxxxxxxxxxxxxx

On Tue, Feb 11, 2003 at 08:43:19AM -0800, andrearo@xxxxxxxxxxxx via RT wrote:
> 
> Hi all,
> This is a suggestion I came up with while playing Metalknights (another 
> civ-like strategygame).
> When the game starts, the land is already filled with cities. This means 
> that it's possible to
> start a game and begin a war in very few turns. (Actually, it's filled 
> with huts that all contain cities.)
> Set the serveroption; freecities 1 (for one square between each hut) or 
> freecities 2 (for two squares).
> This serveroption is disabled by default.
> 
> I've playtested it several times, and I've found that generator 2 gives 
> approx. the same populations
> for each player. This option overrides the regular huts option. Any 
> feedback/ideas about this modification?

What is wrong with increasing the "settlers" server option?

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 1 + 1 = 3, for large values of 1




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