[Freeciv-Dev] (PR#3010) core dump from client air goto
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
[jdorje - Sat Feb 8 18:46:05 2003]:
> [glip - Fri Feb 7 20:53:56 2003]:
> > Why not set it right after init_warmap is called?
> The alternative is to put the code right after warmap is created in
> init_warmap. But you must be sure you've caught all cases, and you must
> also still initialize it at the beginning of the function.
Patch attached. Looks like things were simpler than I thought...
jason
Index: server/gotohand.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/gotohand.c,v
retrieving revision 1.162
diff -u -r1.162 gotohand.c
--- server/gotohand.c 2003/02/04 23:12:31 1.162
+++ server/gotohand.c 2003/02/08 18:52:18
@@ -563,10 +563,9 @@
struct unit *pcargo;
/*
* Land/air units use warmap.cost while sea units use
- * warmap.seacost. Don't ask me why. --JDS
+ * warmap.seacost. Some code will use both.
*/
- unsigned char *warmap_cost =
- (move_type == SEA_MOVING) ? warmap.seacost : warmap.cost;
+ unsigned char *warmap_cost;
orig_x = punit->x;
orig_y = punit->y;
@@ -578,6 +577,7 @@
local_vector[orig_x][orig_y] = 0;
init_warmap(punit->x, punit->y, move_type);
+ warmap_cost = (move_type == SEA_MOVING) ? warmap.seacost : warmap.cost;
add_to_mapqueue(0, orig_x, orig_y);
if (punit && unit_flag(punit, F_IGTER))
|
|