[Freeciv-Dev] (PR#2941) RFC: canvas_put_sprite
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> Note also that this is highly dependent on the situation. Someone
> playing a single-player game on an older system will notice drawing
> latency more than someone playing multiplayer on a new system over a
modem.
>
> jason
You don't mention that Freeciv was designed to support move ahead. At
times I have moved 20 units or more while waiting for a server
response. SO the client must be at least fast enough to perform screen
updates in such cases. This probably doesn't mean all that much in
practice unless you have a very slow system.
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