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[Freeciv-Dev] Re: (PR#387) address marked 'unknown' in the metaserver
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[Freeciv-Dev] Re: (PR#387) address marked 'unknown' in the metaserver

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To: deriaz@xxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#387) address marked 'unknown' in the metaserver
From: "Paul Zastoupil via RT" <rt@xxxxxxxxxxxxxx>
Date: Wed, 5 Feb 2003 10:14:54 -0800
Reply-to: rt.freeciv.org@xxxxxxxxxxxxxx

On Wed, Feb 05, 2003 at 09:33:02AM -0800, Reinier Post via RT wrote:
> 
> The metaserver code has at times supported the civserver -s option.
> This option allows the person who starts civserver to set an explicit 
> hostname that the metaserver is supposed to display, overriding the 
> hostname or IP number it sees itself.
> 
> I haven't checked if this is still supported at the moment.
> A problem is that the hostname can simply be wrong.
> civclients selecting it would connect to the wrong civserver
> or none at all.
> 
> It is not very clear how this should be handled.
> I have witnessed two cases of use:
> 
> 1. The server is globally accessible, but the name displayed
>    by the metaserver isn't the name the civserver operator
>    likes to see.  (DNS or NAT trouble.)
> 
>    The metaserver can be made to double check if the same civserver
>    that sent the request can be reached under the given name and
>    use the given name in that case.  This would be nice.
> 
> 2. The civserver has a local IP address under which it
>    can *not* be accessed globally, and the announcement on the
>    metaserver is only intended for local players.  (Firewalls
>    with NAT may cause this to happen.)
> 
>    This type of entry should probably not be allowed on
>    a global metaserver at all.  TO accomodate LAN-only tournaments
>    players should set up their own metaserver.  THis may be
>    supported in the future.
> 

The new metaserver has a pretty good fix for this.

-- 
Paul Zastoupil



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