[Freeciv-Dev] Re: (PR#387) address marked 'unknown' in the metaserver
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Wed, Feb 05, 2003 at 09:33:02AM -0800, Reinier Post via RT wrote:
>
> The metaserver code has at times supported the civserver -s option.
> This option allows the person who starts civserver to set an explicit
> hostname that the metaserver is supposed to display, overriding the
> hostname or IP number it sees itself.
>
> I haven't checked if this is still supported at the moment.
> A problem is that the hostname can simply be wrong.
> civclients selecting it would connect to the wrong civserver
> or none at all.
>
> It is not very clear how this should be handled.
> I have witnessed two cases of use:
>
> 1. The server is globally accessible, but the name displayed
> by the metaserver isn't the name the civserver operator
> likes to see. (DNS or NAT trouble.)
>
> The metaserver can be made to double check if the same civserver
> that sent the request can be reached under the given name and
> use the given name in that case. This would be nice.
>
> 2. The civserver has a local IP address under which it
> can *not* be accessed globally, and the announcement on the
> metaserver is only intended for local players. (Firewalls
> with NAT may cause this to happen.)
>
> This type of entry should probably not be allowed on
> a global metaserver at all. TO accomodate LAN-only tournaments
> players should set up their own metaserver. THis may be
> supported in the future.
>
The new metaserver has a pretty good fix for this.
--
Paul Zastoupil
|
|