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[Freeciv-Dev] Re: (PR#2930) building requirements for units
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[Freeciv-Dev] Re: (PR#2930) building requirements for units

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To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#2930) building requirements for units
From: "Raahul Kumar via RT" <rt@xxxxxxxxxxxxxx>
Date: Wed, 29 Jan 2003 17:22:54 -0800
Reply-to: rt@xxxxxxxxxxxxxx


--- "Per I. Mathisen via RT" <rt@xxxxxxxxxxxxxx> wrote:
>> That shouldn't be too hard to add afterwards, but will it do any good
> without a civ3 like trade model as well? (ie you can build horse-dependent
> units as long as you have any road to a horse resource anywhere)
> 
>   - Per

I'm thinking of having units draw on a global resource, instead of a per city
resource. Instead of having that resource be like shields/trade arrows, more
like gold, where each city produces a certain amount of iron, yet the iron is
available to use in all cities. 

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