[Freeciv-Dev] Re: (PR#2930) building requirements for units
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[Freeciv-Dev] Re: (PR#2930) building requirements for units |
From: |
"Per I. Mathisen via RT" <rt@xxxxxxxxxxxxxx> |
Date: |
Wed, 29 Jan 2003 10:35:57 -0800 |
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rt@xxxxxxxxxxxxxx |
On Wed, 29 Jan 2003, Raahul Kumar via RT wrote:
> > This patch adds a new field to units.ruleset called "impr_req", which
> > makes the building of a unit conditional upon the presence of the given
> > building.
>
> This is excellent work. Any chance of you adding in resource requirements as
> well, ala Civ 3? This means requiring resources like iron, rubber etc. Instead
> of producing shields or trade arrows, those resources would produce iron.
That shouldn't be too hard to add afterwards, but will it do any good
without a civ3 like trade model as well? (ie you can build horse-dependent
units as long as you have any road to a horse resource anywhere)
- Per
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