[Freeciv-Dev] Re: (PR#2930) building requirements for units
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--- "Per I. Mathisen via RT" <rt@xxxxxxxxxxxxxx> wrote:
>
> This patch adds a new field to units.ruleset called "impr_req", which
> makes the building of a unit conditional upon the presence of the given
> building.
This is excellent work. Any chance of you adding in resource requirements as
well, ala Civ 3? This means requiring resources like iron, rubber etc. Instead
of producing shields or trade arrows, those resources would produce iron.
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- [Freeciv-Dev] Re: (PR#2930) building requirements for units,
Raahul Kumar via RT <=
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