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[Freeciv-Dev] Re: that freeciv AI moves twice (before I can move once) b
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[Freeciv-Dev] Re: that freeciv AI moves twice (before I can move once) b

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: that freeciv AI moves twice (before I can move once) bug
From: Christian Knoke <chrisk@xxxxxxxx>
Date: Tue, 21 Jan 2003 17:25:01 +0100

On Tue, Jan 21, 2003 at 02:02:10PM +0000, Per I. Mathisen wrote:
> On Tue, 21 Jan 2003, Christian Knoke wrote:
> > > | - Even in singleplayer the AI will get a chance to move both before
> > > | and after the human player each turn. This will sometimes give the
> > > | impression that the AI moves twice.
> > >
> > > I recommend making this bug a priority.To me, this is the most
> > > annoying bug in Freeciv.I even made a screenshot:
> > > http://web.em.ca/~tomg/screenshots/the_most_annoying_bug_in_freeciv.png
> >
> > Well, this has first been reported nearly three years ago:
> >
> > http://rt.freeciv.org/Ticket/Display.html?id=371
> >
> > SCNR
> >
> > But I think the AI developers are on it.
> 
> This isn't a bug, and AI isn't cheating. The AI is just moving very fast
> on the very last of a turn and on the very beginning of a turn; a human
> player could do the same in theory, and perhaps pille does so in
> practice... ;)

Whatever pille might be doing, AFAICT the AI is the last with it's moves in
a turn. I don't know with the GOTOs at the beginning: are these randomly
mixed, or are the AI GOTOs performed first?

> ...in any case, this is rather easy to fix, though the AI will be all the
> worse for it.
> 
> Do anyone NOT want me to fix it?

<me silent>

Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.


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