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[Freeciv-Dev] Freeciv 1.14.0 released!
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To: freeciv-announce@xxxxxxxxxxx
Cc: freeciv@xxxxxxxxxxx, <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Freeciv 1.14.0 released!
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Mon, 20 Jan 2003 15:10:59 +0000 (GMT)

Hello World.

We are proud to announce the release of Freeciv version 1.14.0. A list of
new features in this release can be found below. For the impatient,
however, here are the download URLs right away:

    ftp://ftp.freeciv.org/freeciv/stable/freeciv-1.14.0.tar.bz2
or
    ftp://ftp.freeciv.org/freeciv/stable/freeciv-1.14.0.tar.gz
or
    ftp://ftp.freeciv.org/freeciv/stable/freeciv-1.14.0_with_stdsounds1.tar.bz2

The last one has our default sound pack included.

WHAT'S CHANGED SINCE 1.13.0
 - Unique city names, you no longer can name your cities the same,
   and you can enforce unique city names globally (optional).
 - A new map generator (generator 5) which creates pretty fractal
   maps.
 - You can load savegames from the server prompt.
 - You can save client commandline defaults.
 - Specialists are taken from content citizens first, instead of from
   unhappy citizens first. This makes it more difficult to quell unrest
   using taxmen and scientists.
 - You now start with no technologies by default, and angry citizens
   are enabled by default, although they will rarely make an apperance.
 - The algorithm used for calculating the effects of tax settings has
   been changed. It is now no longer possible to get 100% effect from
   60% choice of tax goal.
 - A new, historically more correct version of the rulesets included.
 - There is an option to require several turns of rapture/celebration
   before it takes effect. See "show rapturedelay" in server.
 - The sequence of some end of turn activities have been regrouped.
 - Several AI improvements. It should now build and buy units and
   buildings slightly more intelligently.
 - Many internal code improvements that will lead to more features
   later.
 - /fix and /unfix commands to stop modifications after game has
   started.
 - The server commands "rulesout", "log", "freestyle" and "crash"
   have been removed, while "rfcstyle" now toggles between rfcstyle
   and freestyle.
 - civ2 ruleset now more accurately reflects civ2 deity level defaults.
 - A massive amount of bugfixes.

Please report any bugs (including instructions on how to reproduce -
attach a savegame or core dump if you can) to <bugs@xxxxxxxxxxx>.

There is also a new version of Civworld available for this release. It is
distributed as a patch against freeciv, and you can download it from here:
ftp://ftp.freeciv.org/freeciv/contrib/utils/civworld/civworld-1.14.0.diff-against-freeciv.bz2

For the Freeciv Team,
Per



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