[Freeciv-Dev] Freeciv 1.14.0 released!
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Hello World.
We are proud to announce the release of Freeciv version 1.14.0. A list of
new features in this release can be found below. For the impatient,
however, here are the download URLs right away:
ftp://ftp.freeciv.org/freeciv/stable/freeciv-1.14.0.tar.bz2
or
ftp://ftp.freeciv.org/freeciv/stable/freeciv-1.14.0.tar.gz
or
ftp://ftp.freeciv.org/freeciv/stable/freeciv-1.14.0_with_stdsounds1.tar.bz2
The last one has our default sound pack included.
WHAT'S CHANGED SINCE 1.13.0
- Unique city names, you no longer can name your cities the same,
and you can enforce unique city names globally (optional).
- A new map generator (generator 5) which creates pretty fractal
maps.
- You can load savegames from the server prompt.
- You can save client commandline defaults.
- Specialists are taken from content citizens first, instead of from
unhappy citizens first. This makes it more difficult to quell unrest
using taxmen and scientists.
- You now start with no technologies by default, and angry citizens
are enabled by default, although they will rarely make an apperance.
- The algorithm used for calculating the effects of tax settings has
been changed. It is now no longer possible to get 100% effect from
60% choice of tax goal.
- A new, historically more correct version of the rulesets included.
- There is an option to require several turns of rapture/celebration
before it takes effect. See "show rapturedelay" in server.
- The sequence of some end of turn activities have been regrouped.
- Several AI improvements. It should now build and buy units and
buildings slightly more intelligently.
- Many internal code improvements that will lead to more features
later.
- /fix and /unfix commands to stop modifications after game has
started.
- The server commands "rulesout", "log", "freestyle" and "crash"
have been removed, while "rfcstyle" now toggles between rfcstyle
and freestyle.
- civ2 ruleset now more accurately reflects civ2 deity level defaults.
- A massive amount of bugfixes.
Please report any bugs (including instructions on how to reproduce -
attach a savegame or core dump if you can) to <bugs@xxxxxxxxxxx>.
There is also a new version of Civworld available for this release. It is
distributed as a patch against freeciv, and you can download it from here:
ftp://ftp.freeciv.org/freeciv/contrib/utils/civworld/civworld-1.14.0.diff-against-freeciv.bz2
For the Freeciv Team,
Per
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