[Freeciv-Dev] (PR#2830) Redrawing unit after auto_center map
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Subject: |
[Freeciv-Dev] (PR#2830) Redrawing unit after auto_center map |
From: |
"Rafa³ Bursig via RT" <rt@xxxxxxxxxxxxxx> |
Date: |
Wed, 15 Jan 2003 04:47:45 -0800 |
Reply-to: |
rt@xxxxxxxxxxxxxx |
Hi
This is my old patch that make obsolete redrawing unit after autocenter
( redraw full ) map.
Rafal
----------------------------------------------------------------------
Poczta nowych mozliwosci >>> http://link.interia.pl/f16bc
--- control.h 11 Apr 2002 21:49:34 -0000 1.3
+++ control.h 8 Nov 2002 18:57:47 -0000
@@ -81,7 +81,7 @@
void wakeup_sentried_units(int x, int y);
-void auto_center_on_focus_unit(void);
+bool auto_center_on_focus_unit(void);
void advance_unit_focus(void);
struct unit *get_unit_in_focus(void);
void set_unit_focus(struct unit *punit);
--- control.c 28 Aug 2002 10:00:38 -0000 1.9
+++ control.c 8 Nov 2002 18:56:00 -0000
@@ -87,12 +87,18 @@
/**************************************************************************
Center on the focus unit, if off-screen and auto_center_on_unit is true.
+Return FALSE if make auto_center.
**************************************************************************/
-void auto_center_on_focus_unit(void)
+bool auto_center_on_focus_unit(void)
{
if (punit_focus && auto_center_on_unit &&
!tile_visible_and_not_on_border_mapcanvas(punit_focus->x,
punit_focus->y))
+ {
center_tile_mapcanvas(punit_focus->x, punit_focus->y);
+ return FALSE;
+ }
+
+ return TRUE;
}
/**************************************************************************
@@ -108,10 +114,11 @@
punit_focus=punit;
if(punit) {
- auto_center_on_focus_unit();
-
punit->focus_status=FOCUS_AVAIL;
- refresh_tile_mapcanvas(punit->x, punit->y, TRUE);
+ if ( auto_center_on_focus_unit() )
+ {
+ refresh_tile_mapcanvas(punit->x, punit->y, TRUE);
+ }
}
/* avoid the old focus unit disappearing: */
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