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[Freeciv-Dev] (PR#1824) Re: Re: (PR#2743) Blank messages and bad packet
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[Freeciv-Dev] (PR#1824) Re: Re: (PR#2743) Blank messages and bad packet

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To: jrg45@xxxxxxxxxxxxxxxxx, Kenn.Munro@xxxxxxxxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] (PR#1824) Re: Re: (PR#2743) Blank messages and bad packet strings
From: "Jason Short via RT" <rt@xxxxxxxxxxxxxx>
Date: Thu, 9 Jan 2003 23:17:02 -0800
Reply-to: rt@xxxxxxxxxxxxxx

Raimar Falke wrote:

> I disagree if this means that the city name "Köln" won't be longer
> allowed. Unicode with one of its encodings would be best?! The only
> problem is IMHO that this makes another dependency?!

I agree the accented characters are nice.  But if you allow latin1 
characters why not latin2 characters?  Why not allow Japanese 
characters?  Where do you draw the line?

But, I agree with you.  We should allow the ruleset to specify its 
encoding, and have freeciv convert from that encoding to the local 
encoding when loading it.  Where to draw the line is a data issue, and 
it's always possible for modpack authors to set their own standards.

A good start would be to convert from latin1 into the local encoding 
when loading the ruleset.  That fixes PR#752/1824/2445/2743.  (I assume 
iconv can do something intelligent when converting an accented character 
into an ascii encoding.)

For anyone interested in this issue, if you haven't been following it 
from the start you may want to re-read PR#1824 from the beginning. 
There's a lot of talk and no real solutions...

jason




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