[Freeciv-Dev] (PR#2790) [Fwd: Re: [FreeCiv-Cvs] rfalke: Remove useless t
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: |
undisclosed-recipients:; |
Subject: |
[Freeciv-Dev] (PR#2790) [Fwd: Re: [FreeCiv-Cvs] rfalke: Remove useless tests for A_NONE since get_in...] |
From: |
"Jason Short via RT" <rt@xxxxxxxxxxxxxx> |
Date: |
Thu, 9 Jan 2003 23:05:26 -0800 |
Reply-to: |
rt@xxxxxxxxxxxxxx |
See PR#2715.
-------- Original Message --------
Subject: [Freeciv-Dev] Re: [FreeCiv-Cvs] rfalke: Remove useless tests
for A_NONE since get_in...
Date: Thu, 9 Jan 2003 18:54:01 +0100
From: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
To: freeciv-dev@xxxxxxxxxxx
References: <200301091611.h09GB0gt015592@xxxxxxxxxxxxxxxxxxx>
On Thu, Jan 09, 2003 at 08:11:00AM -0800, freeciv@xxxxxxxxxxxxxxxxxxx wrote:
> This is an automated notification of a change to freeciv cvs,
> on Thu Jan 9 08:03:44 PST 2003 = Thu Jan 9 16:03:44 2003 (GMT)
> by Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
>
> ---- Files affected:
>
> freeciv/common government.c tech.c
>
> ---- Log message:
> Tag: HEAD
>
> Remove useless tests for A_NONE since get_invention(x, A_NONE) is
> always TECH_KNOWN.
Sadly this isn't always true. At the client the A_NONE of an enemy
isn't TECH_KNOWN but TECH_UNKNOWN. The attached patch fixes this.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"At the beginning of the week, we sealed ten BSD programmers
into a computer room with a single distribution of BSD Unix.
Upon opening the room after seven days, we found all ten programmers
dead, clutching each other's throats, and thirteen new flavors of BSD."
Index: server/plrhand.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/plrhand.c,v
retrieving revision 1.254
diff -u -u -r1.254 plrhand.c
--- server/plrhand.c 2003/01/05 23:24:52 1.254
+++ server/plrhand.c 2003/01/09 17:45:47
@@ -1156,15 +1156,18 @@
if (info_level >= INFO_MEETING) {
packet->gold = plr->economic.gold;
- for (i = 0; i < game.num_tech_types; i++) {
+ for (i = A_NONE; i < game.num_tech_types; i++) {
packet->inventions[i] = plr->research.inventions[i].state + '0';
}
packet->inventions[i] = '\0';
packet->government = plr->government;
} else {
packet->gold = 0;
- for(i=0; i<game.num_tech_types; i++)
+ for (i = A_NONE; i < game.num_tech_types; i++) {
packet->inventions[i] = '0';
+ }
+ packet->inventions[A_NONE] =
+ plr->research.inventions[A_NONE].state + '0';
packet->inventions[i] = '\0';
/* Ideally, we should check whether receiver really sees any cities owned
[Prev in Thread] |
Current Thread |
[Next in Thread] |
- [Freeciv-Dev] (PR#2790) [Fwd: Re: [FreeCiv-Cvs] rfalke: Remove useless tests for A_NONE since get_in...],
Jason Short via RT <=
|
|