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[Freeciv-Dev] (PR#2565) Plural form needed for unit types
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[Freeciv-Dev] (PR#2565) Plural form needed for unit types

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To: freeciv@xxxxxxx
Cc: freeciv@xxxxxxx, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] (PR#2565) Plural form needed for unit types
From: "Guest via RT" <rt@xxxxxxxxxxxxxx>
Date: Tue, 17 Dec 2002 03:54:57 -0800
Reply-to: rt@xxxxxxxxxxxxxx

[rfalke - Tue Dec 17 09:28:21 2002]: 
 
> On Mon, Dec 16, 2002 at 03:25:43PM -0800, Guest via RT wrote: 
> >  
> > [rfalke - Mon Dec 16 19:20:25 2002]:   
> > > [guest - Fri Dec 13 14:27:46 2002]:   
> > > > Plural forms are needed for unit types. The message in    
> > > > "unithand.c",     
> > > > "void handle_upgrade_unittype_request(struct player *, struct     
> > > > packet_unittype_info *)":     
> > > >      
> > > >         "Game: %d %s upgraded to %s for %d gold."     
> > > >      
> > > > needs plural forms (at least in some translations).    
> > >    
> > > I don't know at once how this can be solved. I suggest a 
rewording   
> > > to avoid it.   
> >    
> > Something like the following code should be used instead:   
> > --- unithand.c.orig 2002-12-16 20:59:06.000000000 +0100   
> > +++ unithand.c      2002-12-16 22:44:30.000000000 +0100   
> > @@ -179,7 +179,20 @@   
> >    conn_list_do_unbuffer(&pplayer->connections);   
> >    if (upgraded > 0) {   
> > -    notify_player(pplayer, _("Game: %d %s upgraded to %s for %d   
> > gold."),    
> > -             upgraded, unit_types[packet->type].name,    
> > -             unit_types[to_unit].name, cost * upgraded);   
> > +    notify_player   
> > +      (pplayer,   
> > +       PL_   
> > +       ("Game: %d %s upgraded to %s for %d gold.",   
> > +        "Game: %d %s upgraded to %s for %d gold.",   
> > +        upgraded),    
> > +       upgraded,   
> > +       PL_   
> > +       (unit_types[packet->type].name,   
> > +        unit_types[packet->type].name/*_plural*/,   
> > +        upgraded),   
> > +       PL_   
> > +       (unit_types[to_unit].name,   
> > +        unit_types[to_unit].name/*_plural*/,   
> > +        upgraded),   
> > +       cost * upgraded);   
> >      send_player_info(pplayer, pplayer);   
> >    } else {   
> >    
> >    
> > This lets me translate it as follws:  
> > #: server/unithand.c:184   
> > #, c-format   
> > msgid "Game: %d %s upgraded to %s for %d gold."   
> > msgid_plural "Game: %d %s upgraded to %s for %d gold."   
> > msgstr[0] "Spel: %d %s ersatt med %s för %d guld."   
> > msgstr[1] "Spel: %d %s ersatta med %s för %d guld."   
> >    
> > Now the swedish output is correct for unittypes where the plural 
form   
> > is the same as the singular form.   
> >    
> > When name_plural is added to the struct in unittype.h (and the  
> > rulesets), the "_plural" in the code above should be uncommented.  
> > ("name" may already be translated, but that should maybe be 
changed  
> > when implementing plural forms for unittypes in the rulesets.)  
> >   
> > If you decide to change this function you may want to apply the 
"clean  
> > up handle_upgrade_unittype_request" patch (ticket #2566) at the 
same  
> > time because it modifies the same code.  
>  
> So you are suggesting that we add plural forms for unit types to 
> correct one not so common message?! You may be able to expect my 
> answer ;) 
 
Do you really want me to go through the whole code and show you every 
message that needs plural forms for unit types? ;) 


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