[Freeciv-Dev] (PR#2464) patch: restrict techs by nation
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
[rfalke - Wed Dec 4 23:24:11 2002]:
> On Wed, Dec 04, 2002 at 02:52:49PM -0800, Per I. Mathisen via RT
> wrote:
> >
> > On Wed, 4 Dec 2002, Jason Short via RT wrote:
> > > > req1 gives an inheritance of "All", while req2 gives an
> inheritance of
> > > > "Sauron", and neither is automatically correct, so you must say
> explicitly
> > > > what the resulting nation allowances should be.
> > >
> > > When researching techs, the logic here is clear: only those who
> have
> > > both Normal Navigation AND Sauronification can research Sauron's
> super
> > > navigation. So it is clear only Sauron can research this tech.
> >
> > Yes. In this sense (only) the information is duplicated.
> >
> > > Should this same logic apply when trading techs?
> >
> > Not just trading: You can steal it (diplomat or spy), conquer it
> (city)
> > and find it (hut) as well.
> >
> > You can obtain a tech that you cannot research by many means
> already.
>
> But all these have to be fixed IMHO. You started with trading techs in
> your first patch. We also have to switch the production of a conquered
> city.
Is it true that we all agree that nation A shouldn't get a tech which
has nation B as a requirement by any means?
If so do you (Per) agree that we can use the normal requirement tree
to reduce the number of specified nation-sets?
Message not available
- [Freeciv-Dev] (PR#2464) patch: restrict techs by nation,
Raimar Falke via RT <=
|
|