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[Freeciv-Dev] Re: (PR#2464) patch: restrict techs by nation
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[Freeciv-Dev] Re: (PR#2464) patch: restrict techs by nation

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To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#2464) patch: restrict techs by nation
From: "Raimar Falke via RT" <rt@xxxxxxxxxxxxxx>
Date: Sun, 1 Dec 2002 10:53:00 -0800
Reply-to: rt@xxxxxxxxxxxxxx

On Sun, Dec 01, 2002 at 08:50:50AM -0800, Reinier Post via RT wrote:
> On Sun, Dec 01, 2002 at 06:42:50AM -0800, Per I. Mathisen via RT wrote:
> > 
> > This patch adds the ability to restrict the availability of certain techs
> > to certain nations. Just add a new field "nations" to the [tech_name] box
> > of tech.ruleset which, if it has any entries, is a list of nations that
> > have this tech exclusively. Other nations cannot research it, steal it,
> > conquer it, find it or otherwise obtain it.
> > 
> > Testers and reviewers wanted. Comments on design desired.
> 
> A general comment only: whether or not a nation can use a tech
> to me seems a property of the nation, not the tech.

I agree. We already have per nation init_techs. However assembling a
long of "allowed_techs" per nation may be not want people want.

I general I think that all this is solvable by disjoint tech trees via
init_techs. That the current code removes these "loose" tech trees is
a bug. And maybe a strict_tech option is also needed which forbids the
transfer of such techs from player to player.

        Raimar

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