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[Freeciv-Dev] Re: (PR#2433) Techs with "Never" as req1 and req2 are dele
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[Freeciv-Dev] Re: (PR#2433) Techs with "Never" as req1 and req2 are dele

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To: coppensbart@xxxxx
Subject: [Freeciv-Dev] Re: (PR#2433) Techs with "Never" as req1 and req2 are deleted
From: "Raimar Falke via RT" <rt@xxxxxxxxxxxxxx>
Date: Wed, 27 Nov 2002 10:12:36 -0800
Reply-to: rt@xxxxxxxxxxxxxx

On Wed, Nov 27, 2002 at 09:57:19AM -0800, coppensbart@xxxxx via RT wrote:
> 
> When making a modpack or scenario, it is sometimes necessary to give certain 
> nations/races different techs. In Civilization, that was possible by the 
> means of setting the 2 prerequisites to None. Trying that in Freeciv doesn't 
> work. So I was advised to use "Never". That sounded right, but when I try 
> that, I get the message
> 2: Loading rulesets
> 0: tech "Wargs": req1 leads to removed tech "Fire of Morgoth" 
> This is an the exerpt from the techfile (a modified version of paulz's):
> 
> [advance_fire]
> name     = _("Fire of Morgoth")
> req1     = "Never"
> req2     = "Never"
> flags    = ""
> 
> [advance_wargs]
> name     = _("Wargs")
> req1     = "Fire of Morgoth"
> req2     = "None"
> flags    = ""
> 
> It seems that that tech is deleted instead of being usable in savegames/the 
> map editor. For advanced scenarios/modpacks, a fix for this is really 
> necessary.

So Paul's modpack doesn't have disjoint tech trees?

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "Using only the operating-system that came with your computer is just
  like only playing the demo-disc that came with your CD-player."



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