[Freeciv-Dev] Re: (PR#2433) Techs with "Never" as req1 and req2 are dele
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Wed, Nov 27, 2002 at 09:57:19AM -0800, coppensbart@xxxxx via RT wrote:
>
> When making a modpack or scenario, it is sometimes necessary to give certain
> nations/races different techs. In Civilization, that was possible by the
> means of setting the 2 prerequisites to None. Trying that in Freeciv doesn't
> work. So I was advised to use "Never". That sounded right, but when I try
> that, I get the message
> 2: Loading rulesets
> 0: tech "Wargs": req1 leads to removed tech "Fire of Morgoth"
> This is an the exerpt from the techfile (a modified version of paulz's):
>
> [advance_fire]
> name = _("Fire of Morgoth")
> req1 = "Never"
> req2 = "Never"
> flags = ""
>
> [advance_wargs]
> name = _("Wargs")
> req1 = "Fire of Morgoth"
> req2 = "None"
> flags = ""
>
> It seems that that tech is deleted instead of being usable in savegames/the
> map editor. For advanced scenarios/modpacks, a fix for this is really
> necessary.
So Paul's modpack doesn't have disjoint tech trees?
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"Using only the operating-system that came with your computer is just
like only playing the demo-disc that came with your CD-player."
|
|