[Freeciv-Dev] Re: (PR#2329) (PR#2345): Portattacks 7.2
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On Fri, Nov 15, 2002 at 02:27:12AM -0800, Raahul Kumar via RT wrote:
>
> This is the latest version of portattacks 7.2, based on Per's original
> portattacks code. This patch enables subs to attack ships in cities, and only
> ships. The subs still cannot attack land units.
>
> Changes: The AI now is aware that subs cannot attack land units, and that
> coastal defence means no threat from subs. I also removed the buglet in Per's
> original code that meant air units were invulnerable in a city to units that
> weren't fighters.
>
> The AI is almost ready to use subs now. All it lacks is a proper warmap
> generated for sub units.
>
> Coastal defences prevent ships in the city being attacked by subs.
>
> Fighters also gain the ability to attack air units in a city. No longer is it
> possible to count on the defending mech infantry to protect your bombers from
> assault.
>
> It has been tested. It compiles successfully against current CVS. Please
> comment and review.
What about fighter & helicopters vs. subs?
Is it correct to choose always and only ships as defenders for subs?
What about missiles?
> Aloha,
> RK.
Christian
--
Christian Knoke * * * http://www.enter.de/~c.knoke/
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
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