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[Freeciv-Dev] Re: (PR#2329) (PR#2345): Portattacks 7.2
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[Freeciv-Dev] Re: (PR#2329) (PR#2345): Portattacks 7.2

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#2329) (PR#2345): Portattacks 7.2
From: Christian Knoke <chrisk@xxxxxxxx>
Date: Fri, 15 Nov 2002 16:07:30 +0100

On Fri, Nov 15, 2002 at 02:27:12AM -0800, Raahul Kumar via RT wrote:
> 
> This is the latest version of portattacks 7.2, based on Per's original
> portattacks code. This patch enables subs to attack ships in cities, and only
> ships. The subs still cannot attack land units.
> 
> Changes: The AI now is aware that subs cannot attack land units, and that
> coastal defence means no threat from subs. I also removed the buglet in Per's
> original code that meant air units were invulnerable in a city to units that
> weren't fighters. 
> 
> The AI is almost ready to use subs now. All it lacks is a proper warmap
> generated for sub units.
> 
> Coastal defences prevent ships in the city being attacked by subs.  
> 
> Fighters also gain the ability to attack air units in a city. No longer is it
> possible to count on the defending mech infantry to protect your bombers from
> assault.
> 
> It has been tested. It compiles successfully against current CVS. Please
> comment and review.

What about fighter & helicopters vs. subs?

Is it correct to choose always and only ships as defenders for subs?
What about missiles?

> Aloha,
> RK.

Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.


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