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[Freeciv-Dev] (PR#2217) Isotrident 17 and morecities patch
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[Freeciv-Dev] (PR#2217) Isotrident 17 and morecities patch

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To: dspeyer@xxxxxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] (PR#2217) Isotrident 17 and morecities patch
From: "Jason Short via RT" <rt@xxxxxxxxxxxxxx>
Date: Tue, 12 Nov 2002 14:38:14 -0800
Reply-to: rt@xxxxxxxxxxxxxx

[dspeyer@xxxxxxxxxxx - Sat Oct 19 01:54:56 2002]:

> Two related announcements:
> 
> Isotrident 17 is now avaialble on freeciv's ftp.  It should look exactly
> the same for current clients, but it contains eyecandy support (maybe now 
> eyecandy can be included?), better messagewin support (yes, I am going to
> clean up & re-submit that), and two additional city-styles.
> 
> I have attatched here the changes to the data directory needed to use the
> new city styles.  No code is altered, and it degrades gracefully under
> non-supporting tilesets.  We need no longer suffer the embarissment of
> calling Vietnam "European".

It doesn't degrade *that* gracefully under non-supporting tilesets.

To begin with, you need to set graphic_alt for the new city stiles to
one of the old city graphics choices - otherwise it loads only a partial
city style.  I used city.classical for asian and city.european for
tropical, just for symmetry.  Even so, when you run civclient under a
non-supporting tileset, it means the "Asian" cities are still there but
just use the classical graphics.  In other words, each of the two
existing city styles is duplicated.

This is acceptable in most cases.  But I do think we need support for
the new city styles in Trident tileset.  Can this be done?

jason



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