[Freeciv-Dev] Re: (PR#2217) Isotrident 17 and morecities patch
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Here's trident support (new cities.xpm attatched):
-- trident.old/cities.spec Wed Dec 29 11:47:01 1999
+++ trident/cities.spec Wed Nov 13 18:00:44 2002
@@ -82,4 +82,17 @@
4, 3, "city.postmodern_wall"
4, 4, "city.postmodern_occupied"
+ 5, 0, "city.asian_0"
+ 5, 1, "city.asian_5"
+ 5, 2, "city.asian_10"
+ 5, 3, "city.asian_wall"
+ 5, 4, "city.asian_occupied"
+
+ 6, 0, "city.tropical_0"
+ 6, 1, "city.tropical_5"
+ 6, 2, "city.tropical_10"
+ 6, 3, "city.tropical_wall"
+ 6, 4, "city.tropical_occupied"
+
+
}
Can you specify what's wrong with the degradation? Apart from the massive
quantity of European cities (which is what we have now anyway). I didn't
quite understand your statement.
--Daniel Speyer
If you *don't* consider sharing information to be morally equivalent to
kidnapping and murder on the high seas, you probably shouldn't use the
phrase "software piracy."
On Tue, 12 Nov 2002, Jason Short via RT wrote:
>
> [dspeyer@xxxxxxxxxxx - Sat Oct 19 01:54:56 2002]:
>
> > Two related announcements:
> >
> > Isotrident 17 is now avaialble on freeciv's ftp. It should look exactly
> > the same for current clients, but it contains eyecandy support (maybe now
> > eyecandy can be included?), better messagewin support (yes, I am going to
> > clean up & re-submit that), and two additional city-styles.
> >
> > I have attatched here the changes to the data directory needed to use the
> > new city styles. No code is altered, and it degrades gracefully under
> > non-supporting tilesets. We need no longer suffer the embarissment of
> > calling Vietnam "European".
>
> It doesn't degrade *that* gracefully under non-supporting tilesets.
>
> To begin with, you need to set graphic_alt for the new city stiles to
> one of the old city graphics choices - otherwise it loads only a partial
> city style. I used city.classical for asian and city.european for
> tropical, just for symmetry. Even so, when you run civclient under a
> non-supporting tileset, it means the "Asian" cities are still there but
> just use the classical graphics. In other words, each of the two
> existing city styles is duplicated.
>
> This is acceptable in most cases. But I do think we need support for
> the new city styles in Trident tileset. Can this be done?
>
> jason
>
>
tridentcities.xpm.gz
Description: Binary data
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