Complete.Org: Mailing Lists: Archives: freeciv-dev: November 2002:
[Freeciv-Dev] Re: (PR#2278) Ping version 11
Home

[Freeciv-Dev] Re: (PR#2278) Ping version 11

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: undisclosed-recipients:;
Subject: [Freeciv-Dev] Re: (PR#2278) Ping version 11
From: "Raimar Falke via RT" <rt@xxxxxxxxxxxxxx>
Date: Sat, 9 Nov 2002 03:52:56 -0800
Reply-to: rt@xxxxxxxxxxxxxx

On Sat, Nov 09, 2002 at 03:39:08AM -0800, Thomas Strub via RT wrote:
> On Sat, Nov 09, 2002 at 02:44:55AM -0800, Raimar Falke via RT wrote:
> > 
> > 
> > This is an updated version of the ping patch from Thomas. Changes:
> >  - cleanup of the packets
> >  - remove the timing.[ch] changes
> >  - adding the pingtime server option
> >  - a lot of other cleanups
> > 
> > Please test. If there are no objections I will apply this patch
> > shortly.
> 
> Am i right that you send packet_ping_info every time you get a pong?

Yes. But this can be changed.

> I think a solution, sending the ping_info with the ping_packet needs
> less bandwith.

Sending it every game.pingtime is also possible. Yes this is a better
solution.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "I do feel kind of sorry for Microsoft. Their attornies and marketing
  force must have tons of ulcers trying to figure out how to beat (not
  just co-exist with) a product that has no clearly defined (read
  suable) human owner, and that changes on an hourly basis like the
  sea changes the layout of the sand on a beach. Severely tough to
  fight something like that."
    -- David D.W. Downey at linux-kernel



[Prev in Thread] Current Thread [Next in Thread]