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November 2002: [Freeciv-Dev] Re: Ping |
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[Freeciv-Dev] Re: Ping[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Tue, Oct 29, 2002 at 04:07:48PM +0100, Thomas Strub wrote: > On Tue, Oct 29, 2002 at 02:39:44PM +0100, Raimar Falke wrote: > > On Tue, Oct 29, 2002 at 12:57:33PM +0100, Thomas Strub wrote: > > > On Tue, Oct 29, 2002 at 10:09:38AM +0100, Raimar Falke wrote: > > > > On Mon, Oct 28, 2002 at 09:33:39PM +0100, Thomas Strub wrote: > > > > > Hi, > > > > > > > > > > as client-servergame freeciv should show the pings of all the players. > > > > > > > > > > Things in my implementation where people could say make it different: > > > > > gettimeofday on server is essential but nowhere verified. > > > > > > > > > The timers of common/timing aren't used. > > > > > > > > Please use it. > > > > > > I really don't like the "double sec" in timing.c > > > > The alternative is to test for HAVE_GETTIMEOFDAY. I think that the double > > is better.q > > Ok i changed it. But i think its a little bit slower ... > > > > > > No sequence number in the ping packet. > > > > > Ping packet every 3 seconds and not as player option. > > > > > > > > Please make it a server option or just use pingtimeout. > > > Making a server option is much work ... so i first wanted that it works. Ok ... i'm using it now .. Works with unpatched clients. But the client isn't showing the pings then. > > If you use the same packet you may also reuse pingtimeout. I'm using pingtimeout too, but dividing it by 20. So pinging every 3 second in default. Thomas
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