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[Freeciv-Dev] Re: [Bug] Client knows what's inside enemy cities. (PR#205
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[Freeciv-Dev] Re: [Bug] Client knows what's inside enemy cities. (PR#205

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To: Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [Bug] Client knows what's inside enemy cities. (PR#2053)
From: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
Date: Thu, 24 Oct 2002 15:27:34 +0200

On Thu, Oct 24, 2002 at 01:23:23PM +0100, Gregory Berkolaiko wrote:
> On Thu, 17 Oct 2002, Raimar Falke wrote:
> 
> > On Thu, Sep 12, 2002 at 06:27:54AM -0700, Gregory Berkolaiko wrote:
> > > Those of you who are concerned about cheating clients are gonna have a 
> > > heart attack.
> > > 
> > > Client knows all about units stationed in enemy cities.  This info is 
> > > sent 
> > > by the server and is retained by the client.  It is just not shown by the 
> > > official client (find_visible_unit), for the time being at least ;)
> > 
> > The attached patch is a first verion. As said before these issues
> > aren't easy. I hope I got it right. Please give it an intensive
> > testing.
> 
> It seems to work fine.  I read it and agree (mostly).
> 
> However, there is another problem: you can see what's inside stacks as 
> well.  Now this can be considered a feature, but I don't think so.  The 
> problem here is that it's up to server to decide which unit is on top, but 
> I'm sure you'll manage to implement that :)

The problem is bigger: there is no definition of stack.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "A common mistake that people make, when trying to design 
  something completely foolproof is to underestimate the 
  ingenuity of complete fools."
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