Complete.Org: Mailing Lists: Archives: freeciv-dev: October 2002:
[Freeciv-Dev] Re: [Bug] Client knows what's inside enemy cities. (PR#205
Home

[Freeciv-Dev] Re: [Bug] Client knows what's inside enemy cities. (PR#205

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx, <bugs@xxxxxxxxxxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [Bug] Client knows what's inside enemy cities. (PR#2053)
From: Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Thu, 24 Oct 2002 13:23:23 +0100 (BST)

On Thu, 17 Oct 2002, Raimar Falke wrote:

> On Thu, Sep 12, 2002 at 06:27:54AM -0700, Gregory Berkolaiko wrote:
> > Those of you who are concerned about cheating clients are gonna have a 
> > heart attack.
> > 
> > Client knows all about units stationed in enemy cities.  This info is sent 
> > by the server and is retained by the client.  It is just not shown by the 
> > official client (find_visible_unit), for the time being at least ;)
> 
> The attached patch is a first verion. As said before these issues
> aren't easy. I hope I got it right. Please give it an intensive
> testing.

It seems to work fine.  I read it and agree (mostly).

However, there is another problem: you can see what's inside stacks as 
well.  Now this can be considered a feature, but I don't think so.  The 
problem here is that it's up to server to decide which unit is on top, but 
I'm sure you'll manage to implement that :)

G.



[Prev in Thread] Current Thread [Next in Thread]