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[Freeciv-Dev] Re: mapgenerator6 - single continent [cvs diff -u]
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[Freeciv-Dev] Re: mapgenerator6 - single continent [cvs diff -u]

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To: ½²«íµØ <iquin@xxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: mapgenerator6 - single continent [cvs diff -u]
From: Mike Kaufman <kaufman@xxxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 17 Oct 2002 11:17:01 -0500

On Wed, Oct 16, 2002 at 11:29:24PM -0500, ½²«íµØ wrote:
> I can't find this patch in the list archive. Any pointers?
> If all you need is a single island, you can use gen234 engine
> by calling make_island() only once with totalmass (I suspect gen1
> engine is used, otherwise mountains shouldn't cluster together).

http://www.freeciv.org/cgi-bin/bugs/open?id=2103

> 
> I have always believe we should let the users set how many
> islands and how many percent of inhabited area they want,

I agree. how do you measure inhabited area?

I would go for a server option: map.parameters that can be used by each
generator to give more fine grained control. For example:

set mapparam 6 40 8 "seas"

would manipulate the generator. Each generator could use the values
differently. This hypothethical example might direct the generator to
have 6 major landmasses, 40 minor ones, 8 major deserts and inland
seas. Obviously an option for the more anal of us. Karen, Ross, what
do you think about this?

> instead of some hard coded values. Else we will need a lookup
> table soon if we keep adding "new" generators. See also
> http://lists.complete.org/freeciv-dev@xxxxxxxxxxx/2000/07/bin00001.bin
> 
> By the way, was there any topology change to mapgen?
> Can't find it in CVS either.

not yet.

> And, anybody has screenshots of recently added gen5?

not that I know of. I use civworld to look at them (of course I probably
should put that civworld update so that everybody else can too :)

-mike


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