[Freeciv-Dev] Re: core file on civserver, http://civserver.freeciv.org/g
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On Wed, Oct 23, 2002 at 06:09:36PM +0200, Raimar Falke wrote:
> On Wed, Oct 23, 2002 at 03:04:23PM +0200, Thomas Strub wrote:
> > Hi
> >
> > On Wed, Oct 09, 2002 at 01:52:39AM -0700, freeciv@xxxxxxxxxxxxxxxxxxxxx
> > wrote:
> > > #0 0x0809bd93 in send_attribute_block (pplayer=0x0, pconn=0x80fd7a8)
> > > at packets.c:4423
> > > 4423 if (!pplayer->attribute_block.data)
> > > (gdb) #0 0x0809bd93 in send_attribute_block (pplayer=0x0,
> > > pconn=0x80fd7a8)
> > > at packets.c:4423
> > > #1 0x0804c4df in send_all_info (dest=0x80fd7d8) at srv_main.c:221
> > > #2 0x0804debd in handle_request_join_game (pconn=0x80fd7a8,
> > > req=0x823fe20)
> > > at srv_main.c:1338
> > > #3 0x0804ce51 in handle_packet_input (pconn=0x80fd7a8, packet=0x823fe20,
> > > type=0) at srv_main.c:613
> >
> > i have no solution for that error but i can reproduce it.
> >
> > You need 2 civclients, and a game with a huge map and many units or
> > cities. A plain map isn't enough. (for modemplayers smaller maps should
> > be enough)
> >
> > Its good that one of the players is dead so that there is a big amount
> > of traffic have to sent to the client.
> >
> > Then connect - disconnect with both clients as fast as you can and
> > whoops the server will crash after some tries ..
>
> It can indeed happen that the connection is closed (and so
> unassociate_player_connection) after the client has joined and before
> send_attribute_block is called. The attached patch should fix this.
Ok, the server seems to be more stable.
Thanks.
After the ~50th reconnect:
pille@hhi214:/home/freeciv/freeciv-1.14.0-beta1$ civclient: map.c:213:
map_allocate: Assertion `map.tiles == ((void *)0)' failed.
Thomas
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