[Freeciv-Dev] Re: behavior of notify_embassies (PR#2153)
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Tue, Oct 08, 2002 at 09:08:47AM -0700, nightmare@xxxxxxxxxx wrote:
> Full_Name: Davide Pagnin
> Version: 1.13.1-devel
> Distribution: Built from source
> Client: Both (or N/A)
> OS:
> Submission from: (NULL) (193.205.82.100)
>
>
> On July 20, behavior of player_has_embassy has been changed.
>
> This function now returns TRUE, in the case we ask if a player has
> an embassy with himself.
>
> This can be arguable, but this is not the point of this report.
>
> The behavior change of player_has_embassy, does impact on the behavior
> of notify_embassies function.
>
> This function is called in:
> server/cityturn.c
> server/diplhand.c
> server/diplomats.c
> server/plrhand.c
> server/unittools.c
>
> And all that calls have their behavior modified by the player_has_embassy
> behavior change.
>
> I'm not sure that all of those behavior changes are wanted, at least one
> such case is wrong (IMHO)
At least one case has been fixed inbetween (PR#1862).
>
> If you look into unittools.c notify_embassies call, you'll found that
> a player will get 2 notification from getting a tech from a hut.
>
>
Christian
--
Christian Knoke * * * http://www.enter.de/~c.knoke/
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
|
|