[Freeciv-Dev] Re: civ expense under anarchy (PR#806)
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Thu, Oct 03, 2002 at 02:57:27PM -0700, jdorje@xxxxxxxxxxxxxxxxxxxxx wrote:
> The patch says it all...
>
> jason
> Index: client//repodlgs_common.c
> ===================================================================
> RCS file: /home/freeciv/CVS/freeciv/client/repodlgs_common.c,v
> retrieving revision 1.3
> diff -u -r1.3 repodlgs_common.c
> --- client//repodlgs_common.c 2002/07/01 21:13:30 1.3
> +++ client//repodlgs_common.c 2002/10/03 21:56:01
> @@ -49,8 +49,13 @@
> entries[*num_entries_used].total_cost = cost;
> entries[*num_entries_used].cost = cost / count;
> (*num_entries_used)++;
> -
> - *total_cost += cost;
> +
> + /* Currently there is no building expense under anarchy. But
> + * it's not a good idea to hard-code this in the client,
> but what else can we do? */
We could add a "has-improvemen-upkeep"-flag to struct government.
> + if (game.player_ptr->government != game.government_when_anarchy) {
> + *total_cost += cost;
> + }
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
|
|