[Freeciv-Dev] Re: civ expense under anarchy (PR#806)
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jdorje@xxxxxxxxxxxxxxxxxxxxx wrote:
The patch says it all...
But with a grammar error (typo).
Here's the same patch, but with the typo fixed. The patch fixes the
economy dialog so that expenditures under anarchy are correctly reported
(as 0).
I also provide a saved game to see the change (why not...). Join as
jdorje; the civilization is already in anarch.
jason
? anarchy-game.diff.gz
? anarchy_expense-2.diff
? anarchy_expense.diff
? debian.diff
? freeciv-1.13.1-devel.tar.gz
? freeciv-patches.tgz
? jason-game.gz
? ndebug-warning.diff
? normalize_map_pos.diff
? normalize_real_map_pos.diff
? option_callback.diff
? popdown_city_report_dialog-2.diff
? popdown_city_report_dialog.diff
? rc
? server_gen_string.diff
? test.pl
? tileset_switching-3.diff
Index: client/repodlgs_common.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/repodlgs_common.c,v
retrieving revision 1.3
diff -u -r1.3 repodlgs_common.c
--- client/repodlgs_common.c 2002/07/01 21:13:30 1.3
+++ client/repodlgs_common.c 2002/10/04 00:51:07
@@ -49,8 +49,13 @@
entries[*num_entries_used].total_cost = cost;
entries[*num_entries_used].cost = cost / count;
(*num_entries_used)++;
-
- *total_cost += cost;
+
+ /* Currently there is no building expense under anarchy. It's
+ * not a good idea to hard-code this in the client, but what
+ * else can we do? */
+ if (game.player_ptr->government != game.government_when_anarchy) {
+ *total_cost += cost;
+ }
}
} impr_type_iterate_end;
anarchy-game.diff.gz
Description: application/gzip
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