[Freeciv-Dev] civ expense under anarchy (PR#806)
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The patch says it all...
jason
Index: client//repodlgs_common.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/repodlgs_common.c,v
retrieving revision 1.3
diff -u -r1.3 repodlgs_common.c
--- client//repodlgs_common.c 2002/07/01 21:13:30 1.3
+++ client//repodlgs_common.c 2002/10/03 21:56:01
@@ -49,8 +49,13 @@
entries[*num_entries_used].total_cost = cost;
entries[*num_entries_used].cost = cost / count;
(*num_entries_used)++;
-
- *total_cost += cost;
+
+ /* Currently there is no building expense under anarchy. But
+ * it's not a good idea to hard-code this in the client, but what
+ * else can we do? */
+ if (game.player_ptr->government != game.government_when_anarchy) {
+ *total_cost += cost;
+ }
}
} impr_type_iterate_end;
- [Freeciv-Dev] civ expense under anarchy (PR#806),
jdorje <=
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