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September 2002: [Freeciv-Dev] HELP wanted: ruleset debugging |
[Freeciv-Dev] HELP wanted: ruleset debugging[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
I have version 0.1 of my _Mare Infinitus_ modpack ready. I playtested it, and found something strange: some of the city improvement effects are "shifted" one building up: the city requires an airport instead of an aqueduct to grow beyond size 8; building a granary yields the effects in food production of the harbour, and so on. I had a look at the ruleset files, and couldn't find anything wrong (that, of course, doesn't mean there isn't a mistake there - only that I didn't find it, if it does exist). I'm using Freeciv 1.13.0 (Win32 build). The rulesets are modified from the original defaut/*.ruleset files. No source code modification whatsoever. Attached, you'll find a .ZIP with the rulesets, and a saved game. Thanks.
mare_rulesets.zip
civgame+1915.sav.gz
mare_techtree.ps
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