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[Freeciv-Dev] Re: autoattack
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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: autoattack
From: Thomas Strub <ue80@xxxxxxxxxxxxxxxxxxx>
Date: Mon, 2 Sep 2002 14:44:43 +0200

On Mon, Sep 02, 2002 at 12:20:53PM +0000, Per I. Mathisen wrote:
> I say we remove the autoattack code.
> 
> Reasons for:
>  - the code is crap, it doesn't really work
>  - if it did work, it would consume a lot of CPU generating all those
>    warmaps
>  - nobody uses it
>  - not even the AI
>  - nobody cares to update it or fix its flaws
>  - it should be done in the client... or wait, no that would be cheating
>  - it is a stupid idea anyway

I know peope who are using it ... its good against double turns and
arriving transports.

Clientside automoving is good against the 2 Chariotproblem (person who
moves first will lose it) So defending is easier than. 

I don't think its cheating. Cheats are things that exploit the rules.
And clientside scripting isn't exploiting the rules.

Yours
Thomas
-- 
Thomas Strub  ***  eMail ue80@xxxxxxxxxxxxxxxxxxx
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