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[Freeciv-Dev] Re: [FreeCiv-Cvs] per: Add new feature to server: unique c

[Freeciv-Dev] Re: [FreeCiv-Cvs] per: Add new feature to server: unique c

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [FreeCiv-Cvs] per: Add new feature to server: unique citynames. A...
From: Jason Short <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 13 Aug 2002 21:10:58 -0500

freeciv@xxxxxxxxxxxxxxxxxxx wrote:
This is an automated notification of a change to freeciv cvs, on Tue Aug 13 17:01:57 PDT 2002 = Wed Aug 14 00:01:57 2002 (GMT)
by Per I. Mathisen <per@xxxxxxxxxxx>

---- Files affected:

freeciv/common game.c game.h
freeciv/server cityhand.c citytools.c citytools.h savegame.c stdinhand.c 

---- Log message:

Add new feature to server: unique citynames.

Activated through the "set citynames X" server option. If set to 0, there are no restrictions. If set to 1 (new default), city names have to be unique to a player. If set to 2 or 3, city names have to be globally unique. If set to 3, a player isn't allowed to use a default city name of another nations and it must also be globally unique.

I know this was discussed when the patch was originally proposed, but I missed it when a final solution was decided...

Under setting 3, how are things handled if two nations share a city name? Note that this will eventually happen if the list of names gets long enough, not just from overlapping civilizations. Just as one example, many American cities are named after English ones (although I don't know if any are in the American ruleset yet).


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