[Freeciv-Dev] Re: [FreeCiv-Cvs] per: Add new feature to server: unique c
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This is an automated notification of a change to freeciv cvs,
on Tue Aug 13 17:01:57 PDT 2002 = Wed Aug 14 00:01:57 2002 (GMT)
by Per I. Mathisen <per@xxxxxxxxxxx>
---- Files affected:
freeciv/common game.c game.h
freeciv/server cityhand.c citytools.c citytools.h savegame.c stdinhand.c
---- Log message:
Add new feature to server: unique citynames.
Activated through the "set citynames X" server option. If set to 0,
there are no restrictions. If set to 1 (new default), city names have
to be unique to a player. If set to 2 or 3, city names have to be
globally unique. If set to 3, a player isn't allowed to use a default
city name of another nations and it must also be globally unique.
I know this was discussed when the patch was originally proposed, but I
missed it when a final solution was decided...
Under setting 3, how are things handled if two nations share a city
name? Note that this will eventually happen if the list of names gets
long enough, not just from overlapping civilizations. Just as one
example, many American cities are named after English ones (although I
don't know if any are in the American ruleset yet).
- [Freeciv-Dev] Re: [FreeCiv-Cvs] per: Add new feature to server: unique citynames. A...,
Jason Short <=