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[Freeciv-Dev] Re: [freeciv-ai] Errors found in Latest CVS (Aug-10) (PR#1
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[Freeciv-Dev] Re: [freeciv-ai] Errors found in Latest CVS (Aug-10) (PR#1

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To: freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [freeciv-ai] Errors found in Latest CVS (Aug-10) (PR#1906)
From: Ben Webb <ben@xxxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 13 Aug 2002 10:14:08 -0700 (PDT)

On Mon, Aug 12, 2002 at 02:40:06PM -0700, Per I. Mathisen wrote:
> You are both wrong. The bug was in the bitvector code. It has now fixed.

        Hmm... now when I start a game with current CVS, I get a Stealth
Fighter rather than an Explorer as my initial "explorer" unit. That
can't be right. ;) Fix attached.

        Ben
-- 
ben@xxxxxxxxxxxxxxxxxxxxxx           http://bellatrix.pcl.ox.ac.uk/~ben/
"God runs electromagnetics by wave theory on Monday, Wednesday, and 
Friday, and the Devil runs them by quantum theory on Tuesday, Thursday, 
and Saturday."
        - Sir William Bragg

Attachment: bitvector-fix.diff
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