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[Freeciv-Dev] Re: Civil War (PR#1885)
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[Freeciv-Dev] Re: Civil War (PR#1885)

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Civil War (PR#1885)
From: Christian Knoke <chrisk@xxxxxxxx>
Date: Sat, 10 Aug 2002 18:34:55 +0200

On Sat, Aug 10, 2002 at 06:17:28PM +0200, Raimar Falke wrote:
> On Tue, Aug 06, 2002 at 06:09:05PM +0200, Christian Knoke wrote:
> > On Tue, Aug 06, 2002 at 03:44:19PM +0200, Raimar Falke wrote:
> > > On Tue, Aug 06, 2002 at 04:08:07AM -0700, Christian Knoke wrote:
> > > > CVS 06 AUG 2002 w/ var patches
> > > > 
> > > > Playing against hard AI, republic, more than 30 cities,
> > > > civilwarsize=10
> > > > 
> > > > Conquering the capital does *not* split its empire.
> > > > 
> > > > When replaying the same scene, it splits ...
> > > > 
> > > > Strange.
> > > > 
> > > > Suggestions?
> > > 
> > > Please post a savegame. So that we can look at the use of the random
> > > number generator.
> > 
> > http://www.enter.de/~c.knoke/bugs/civilwar.sav.gz
> 
> The AI splits always in the savegame at 5 tries. So this may be more a
> problem where not all state is saved.

Sure it is. But the bug is that the empire didn't split in the first place.

Not that this helps you debugging ...

Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.


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